Wednesday, August 8, 2012

Create A Stylized Car In Maya: The Complete Workflow – Part 1

This entry is part 1 of 1 in the series Create A Stylized Car In Maya
Today we’re launching an exciting new tutorial series focused on stylized vehicle creation in Maya. In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.

In part one, you’ll start blocking out the car body. Shaun will explain the importance of creating proper topology even at this early stage. An important step which will later save time and make separating the model into sections that much easier. You also learn how Zbrush can be used to quickly fix mesh errors and finally how to build the car’s wheel wells, front grill and bumpers.

Introduction

Note: Click the ‘Box’ icon to view the tutorial in full-screen HD.

Download: Video(s) can be downloaded from the ‘Tutorial Details’ section above.

Video 1: Blueprint Creation


Video 2: Start Blocking Out The Car


Video 3: Blocking Continued


Video 4: Final Blocking


Video 5: Smoothing With Zbrush


Video 6: Final Adjustments After Zbrush


Video 7: Creating The Wheel Wells


Video 8: Detailing Cuts


Video 9: Modeling The Grill


Video 10: Modeling The Front Bumper & License Plate


Video 11: Modeling The Rear Bumper

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