This entry is part 1 of 1 in the series Create A Stylized Car In Maya
Today we’re launching an exciting new tutorial series focused on stylized vehicle creation in Maya. In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.
In part one, you’ll start blocking out the car body. Shaun will explain the importance of creating proper topology even at this early stage. An important step which will later save time and make separating the model into sections that much easier. You also learn how Zbrush can be used to quickly fix mesh errors and finally how to build the car’s wheel wells, front grill and bumpers.
Introduction
Download: Video(s) can be downloaded from the ‘Tutorial Details’ section above.
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