Saturday, September 22, 2012

Create A Stylized Car In Maya: The Complete Workflow – Part 7

Create A Stylized Car In Maya: The Complete Workflow – Part 7:
This entry is part 7 of 7 in the series Create A Stylized Car In Maya
It’s been a long haul, but today we’re happy to bring you the seventh and final part in Shaun Keenan’s awesome Stylized Car series! In the final part Shaun will cover creating and applying the remaining textures, and look at setting up the final V-Ray shaders. Finally you’ll build a basic lighting rig and setup V-Ray for rendering. Click through to complete the series!
In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.

Part 7-1: Texturing the License Plate


Part 7-2: Texturing The Fog Lights


Part 7-3: Texturing The Fiat Emblem


Part 7-4: Texturing & Shading The Turn Signals


Part 7-5: Texturing The Headlights


Part 7-6: Texturing The Fog Light Lenses


Part 7-7: Light Normal Maps


Part 7-8: Texturing The Tires


Part 7-9: Glass & 4-Way Coloring


Part 7-10: Applying The Final Shaders


Part 7-11: Rendering Set With V-Ray

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