Friday, September 14, 2012

Create A Stylized Car In Maya: The Complete Workflow – Part 6

Create A Stylized Car In Maya: The Complete Workflow – Part 6:
This entry is part 6 of 6 in the series Create A Stylized Car In Maya
With the details now in place and the model complete you’ll begin work on the UVMapping, Texturing and Rendering stages of the Stylized Car series. In today’s post Shaun will walk you through organizing the scene in preparation for texturing and show you how to export objects to the free program Roadkill for UVmapping. He’ll then cover importing the objects back to Maya and how to set up the UV’s correctly. You’ll then go through the process of texturing the suitcases, stickers and the car’s interior before starting work on the car paint and chrome shaders using V-Ray.
In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.

Part 6-1: Deleting UVs & Getting Ready For Roadkill


Part 6-2: UVMapping Exported Pieces


Part 6-3: Importing Back To Maya & Setting UVs Correctly


Part 6-4: Suitcase Texturing


Part 6-5: Finishing Up The Suitcases


Part 6-6: Sticker Texturing


Part 6-7: Interior Texturing 1


Part 6-8: Interior Texturing 2


Part 6-9: Car Paint & Chrome Shading

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