Sunday, June 24, 2012

Kyle's Editable Context Marking Menus 2.0.0 (maya script)

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Overview
The days of switching through shelves or hunting through the file menu are over. These scripts allow the user to maximize their workflow in Maya by providing them with the means to build their own customized and quickly accessible context sensitive marking menus, so that they can quickly access the tools they use the most.

Details
I have modified maya's marking menu editor so that it can also edit the context sensitive marking menus that I provide. The previous version of my marking menus (the More Good'r menus) were not editable and weren't much more than a personalized version of yashu's menus which provided additional functionality for features like nurbs and subdivs. I thought that was awesome and I wanted to incorporate those menus into my menus, so I did. Big Thanks to yashu for those menus btw :)

Basically all I did was create a script that copies all of the menu data from a standard editable marking menu in the 'prefsmarkingMenus' folder to a context sensitive marking menu of the same name in the 'scripts' folder and adds appropriate script to it so it can be called as a context sensitive menu by maya. I then modified the contextPolyToolsMM.mel file to call those menu scripts instead of the defaults.

Usage
To customize a context menu, just edit the appropriate klh_mmTools menu in maya's marking menu editor. You may get a warning your first time loading the marking menu editor after installing the scripts. Just accept the menus. Save your changes with the regular save button when you are finished customizing them how you like. A message will be printed in the feedback line confirming that the context menu has been updated.

DO NOT RENAME ANY OF THE MENUS. Doing so will break the script and make you sad. If you accidentally rename one you can try changing the name back, but I'm not making any promises. You may have to reinstall the scripts or manually edit the broken ones yourself.

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