Tuesday, May 1, 2012

Rigging a character for UDK in 3ds Max and Maya Simultaneously (Tutorial)

Tutorial [New Series] Rigging a character for UDK in 3ds Max and Maya Simultaneously:


This series will go over rigging a character in 3ds Max and Maya at the the same time..I'll be using two different skeletons,(both available to download on the UDN here,

http://udn.epicgames.com/Three/rsrc/...leSkeleton.fbx

and here,

http://udn.epicgames.com/Three/rsrc/Three/UDKCustomCharacters/UT3_Male.max

The link to the online anatomical tool is here,

http://www.artnatomia.net/uk/artnatomiaIng.html

I'll also be using FBX export for the characters exclusively and not ActorX......ActorX was dropped by Epic Games last year because their technical animator Jeremy Ernst in a recent Autodesk video said it had too many floors in the plugin.FBX Is fully supported in all Autodesk software and UDK..Many 3d applications have support for FBX too :cool:

Part 1 is uploaded to YouTube already here:


Rigging a character for UDK in 3ds Max and Maya Simultaneously Part 1

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