Saturday, September 1, 2012

Create A Stylized Car In Maya: The Complete Workflow – Part 4

Create A Stylized Car In Maya: The Complete Workflow – Part 4:
This entry is part 4 of 4 in the series Create A Stylized Car In Maya
Today we’re bringing you part four in the Stylized Car series from Shaun Keenan. With the majority of the car now in place, you’ll begin the detailing portion of the project where you’ll learn how to build the various pieces and accessories that will push your car to a whole new level. Shaun will begin by showing you how to detail the headlights, place the windshield wipers, and how to create the fog-lights and muffler. He’ll then move to the interior and walk you through creating the seats, seat-belts, rear view mirror and interior structure. So click through to continue!
In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.

Part 4-1: Detailing The Headlights


Part 4-2: Placing The Windshield Wipers


Part 4-3: Creating The Seat In Maya & ZBrush


Part 4-4: Importing The Seat


Part 4-5: Fog Lights 1


Part 4-6: Fog Lights 2


Part 4-7: Creating The Rear View Mirror 1


Part 4-8: Creating The Rear View Mirror 2


Part 4-9: Modeling The Muffler


Part 4-10: Creating The Interior Cage 1


Part 4-11: Creating The Interior Cage 2


Part 4-12: Creating The Interior Cage 3


Part 4-13: Creating The Interior Cage 4

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