Thursday, August 16, 2012

Create A Stylized Car In Maya: The Complete Workflow – Part 2

Create A Stylized Car In Maya: The Complete Workflow – Part 2:
This entry is part 2 of 2 in the series Create A Stylized Car In Maya
Today we’re bringing the jam packed second part of Shaun Keenan’s massive stylized vehicle tutorial series. In today’s post you’ll learn how to build the car’s windshield, rear window, hood, trunk and roof sections. And begin constructing some of the car’s detail pieces including the headlights, tail lights, mirrors, antenna and Fiat emblem. Click through to get started on part 2!

In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.

Part 2-1: Modeling The Headlights 1


Part 2-2: Modeling The Headlights 2


Part 2-3: Modeling The Headlights 3


Part 2-4: Modeling The Headlights 4


Part 2-5: Windshield And Hood


Part 2-6: Windshield Continued


Part 2-7: Trunk And Back Window


Part 2-8: Tail lights


Part 2-9: Roof Detailing


Part 2-10: Door Cleanup


Part 2-11: Mirrors


Part 2-12: Mirrors 2


Part 2-13: Mirrors 3


Part 2-14: Antenna


Part 2-15: Attaching The Antenna


Part 2-16: Car Emblem


Part 2-17: Importing And Attaching The Emblem

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