Friday, May 11, 2012

From High to Low Poly – Getting Subdivision Levels Back (ZBrush Tutorial)

From High to Low Poly – Getting Subdivision Levels Back (#14):
In this 3-part tutorial, we look at how to get subdivision levels back using two main techniques. We utilise tools such as ReMesh All and ProjectAll and also look at Zspheres and topology in conjunction with Decimation Master. Finally we explore the ZProject Brush together with masking.

Introduction

In this introduction, we look at the overall scope of our project and briefly look at some of the topics that will be covered in this 3-part tutorial. I also provide details regarding a free downloadable model of a treasure_chest that can be utilised during the series.
Download: Treasure_Chest.zip

Part 01

In Part 1, we discuss subdivision levels and reasons for using them. We look at ReMesh All together with ProjectAll and possible problems and solutions. We also look at merging layers together and retaining their subdivision levels.

Part 02

In Part 2, we examine Decimation Master and ways to utilise it to create low poly mesh. We revisit Zsphere topology and look at Projection. We also explore ways to fix problems with holes that may occur when using topology.

Part 03

In Part 3, we look at ZProject Brush and possible issues when using it. We also utilise Polish Crisp Edges to smooth our model. Finally, we explore the benefits of using masking in conjunction with ProjectAll.

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